Augmentation
Weapons
Итак,
в Интрелюдии появилась новая возможность улучшить оружие, помимо
вставки SA и точения. Инкрустировать оружие можно с помощью Life Stone,
которые падают с любых монстров в случайном порядке. То есть шанс
падения рандомный есть несколько разновидностей Life
Stone. - Life Stone: normal
grade
- Life Stone: medium
grade
- Life Stone: high
grade
- Life Stone: top
grade
Всего есть 10 лвлов
Life Stone 46, 49, 52, 55, 58, 61, 64, 67, 70, 76.
Соответственно уровень персонажа должен быть не
меньше чем лвл вставляемого Life Stone. Тип
Life Stone влияет на внешний вид оружия после "улучшения" и на цвет,
получившийся в статах вашего оружия в результате улучшения (синий,
желтый, фиолетовый, красный) То есть чем Выше лвл и тип
вставляемого Life Stone тим больше шанс получить хороший
бонус. Вставить Life Stone можно у любого кузнеца в городе.
Для вставки потребуются Gemstone. S Grade Weapon - 25 C Grade
gemstones A Grade Weapon - 20 C Grade gemstones B
Grade Weapon - 30 D Grade gemstones C Grade Weapon - 20 D
Grade gemstones Так же с Вас снимут небольшую сумму денег за
снятие улучшение. S grade weapon removal: 480k A
grade weapon removal: 330k (low A grade), 390k (mid A Grade), 420k (top
A grade) B grade weapon removal: 240k (low B grade), 270k
(top B grade) C grade weapon removal: 95k (Low C grade), 150k
(mid C grade), 210k (top C grade) После снятия "улучшения" с
оружия, SA остается. После снятия "улучшения" оружие можно продать,
передать через трейд и т.д. Максимальное кол-во улучшений,
которые могут быть добавлены в оружие - 4. Результаты делятся
на 7 видов: Улучшение атакующих
способностей. - M.def,
p.def
- M.atk, p.atk
- Increase in HP, MP, CP
- Regen speed in HP, MP, CP
- Focus
- Landing
rate
- Agility
Каждое
из вышеперечисленных улучшений может получиться на 1-м оружии максимум
2 раза. Например такой большой численный результат как +37.7 focus, не
может быть получен в одном оружии в этом же значении 2-й
раз. Улучшение основных характеристик. Могут быть
изменены только STR, CON, MEN, INT. Так же можно получить
бонус к своей характеристике. Accuracy +0.4 and
+3.0 CP Recovery +0.1 and +0.8 Critical
+4.9 and +32.7 Dodge +0.4 and +3.0 HP
Recovery +0.1 and +0.8 M. Atk +2.5 and +28.2 Maximum
CP +19.2 and +214.9 Maximum HP +12.7
and+155.9 Maximum MP +6.1 and +115.1 M. Def +4 and
+30.8 MP Recovery +0.1 and 0.4 P. Atk +2.2 and
+24.2 P. Def +5.1 and +38.2 Соответственно даны
минимальное и максимальное значения. Так же может быть добавлена как пассивная так и
активная скилы. Active: Absorbs HP. Active:
Allows you to reflect some of the damage you incurred back to the enemy
for a certain amount of time. Excludes damage from skill or remote
attacks. Active: Attacks by throwing a
boulder. Active: Burns up the enemy's MP. Active:
Decreases all skill MP consumption rates temporarily. Active:
Decreases all skill re-use times temporarily. Active:
Decreases a target's urge to attack. Active: Decreases the
magic MP consumption rate temporarily. Active: Decreases the
magic re-use time temporarily. Active: Decreases the
opponent's PVP P. Atk. temporarily. Active: Decreases the
skill MP consumption rate temporarily. Active: Decreases the
skill re-use time temporarily. Active: Decreases the
song/dance skill MP consumption rate temporarily. Active:
Decreases the song/dance skill re-use time
temporarily. Active: Decreases the target's urge to
attack. Active: Detonates a fireball by compressing the air
around the caster. Active: Ignites a
firecracker. Active: Ignites a large
firecracker. Active: Increases Accuracy
temporarily. Active: Increases Dodge
temporarily. Active: Increases M. Atk.
temporarily. Active: Increases M. Def.
temporarily. Active: Increases P. Atk.
temporarily. Active: Increases P. Def.
temporarily. Active: Increases PVP P. Atk.
temporarily. Active: Increases resistance to damage from
falling temporarily. Active:
Increases the ability to restore some HP from the damage inflicted on
an enemy temporarily. Excludes damage by skill or long-range
attacks. Active: Increases the chance of a critical attack
temporarily. Active: Increases the critical attack rate of
magic attacks temporarily. Active: Increases the effectiveness
of HP recovery magic temporarily. Active: Increases the
maximum CP temporarily. Active: Increases the maximum HP
temporarily. Active: Increases the maximum HP temporarily and
restores HP by the increased amount. Active: Increases the
maximum MP temporarily. Active: Increases the power of HP
recovery magic temporarily. Active: Increases the recharge
recover rate of MP. Active: Increases the recharge recovery
rate of MP. Active: Increases the target's urge to
attack. Active: Inflicts a dark attack. Active:
Inflicts a dark attack in the shape of a parabola. Active:
Inflicts a elementally challenged attack. Active: Inflicts a
elementally challenged attack in the shape of a
parabola. Active: Inflicts a flaming attack. Active:
Inflicts a flaming attack in the shape of a parabola. Active:
Inflicts a gusting attack. Active: Inflicts a gusting attack
in the shape of a parabola. Active: Inflicts an earthen attack
attack. Active: Inflicts an earthen attack attack in the shape
of a parabola. Active: Inflicts a sacred
attack. Active: Inflicts a sacred attack in the shape of a
parabola. Active: Inflicts a water-type
attack. Active: Inflicts a water-type attack in the shape of a
parabola. Active: Inflicts damage by throwing a
boulder. Active: Instantly restores your HP. Active:
Launches a dark attack. Active: Launches a sacred
attack. Active: Momentarily becomes
invincible. Active: Momentarily frightens the target, causing
him to flee. Active: Opens doors and treasure chests with a
certain probability. Requires Keys of a Thief. Active: Play
music for a short duration. Active: Puts the opponent's mind
at peace and erases the desire to attack. Active: Regenerates
MP. Active: Removes the target. Active: Restores
CP. Active: Restores your own CP. Active: Resurrects
a corpse. Active:
Teleports party members to a village. Cannot be used in a specially
designated place such as the GM Consultation Service. Active:
Teleports the caster to a village. Cannot be used in a specially
designated place such as the GM Consultation Service. Active:
Teleports to a village regardless of time. Cannot be used in a
specially designated place such as the GM Consultation
Service. Active: Temporarily blocks all of the target's
physical/magic skills. Active: Temporarily blocks a monster's
pre-emptive attack. Fighting ability significantly decreases while in
effect. Active: Temporarily blocks the target's magic
skills. Active: Temporarily causes a target to bleed
heavily. Active: Temporarily decreases a target's Atk.
Spd. Active: Temporarily decreases a target's
speed. Active: Temporarily holds the target. The target cannot
be affected by any additional hold attacks while the effect
lasts. Active: Temporarily Increases the distance you can jump
without sustaining damage. Active: Temporarily Increases your
head size. Active: Temporarily Increases your lung
capacity. Active: Temporarily paralyzes a
target. Active: Temporarily petrifies the
target. Active: Temporarily poisons the
target. Active:
Temporarily puts the target to sleep. The target cannot be affected by
any additional sleep attacks while the effect lasts. Active:
Temporarily resist damage from falls. Active: Temporarily
stuns the target. Active: Unleashes a general attack and
temporarily decreases your magic attack power during
PvP. CHANCE Chance: Blocks all of the physical/magic skills of
the target that inflicts damage on you with a certain
probability. Chance: Blocks the magic skills of the target
that inflicts damage on you with a certain
probability. Chance: Decreases the Atk. Spd. of the target
that inflicts damage on you with a certain
probability. Chance: Decreases the PVP P. Atk. of the target
that inflicts damage on you with a certain
probability. Chance: Decreases the speed of the target that
inflicts damage on you with a certain probability. Chance:
Decreases the urge to fight of the target that inflicts damage on you
with a certain probability. Chance:
Has a chance to hold a target that damages you. The target cannot be
affected by any additional hold attacks while the effect
lasts. Chance: Has a chance to paralyze a target that damages
you. Chance: Has a chance to petrify a target that damages
you. Chance: Has a chance to poison a target that damages
you. Chance: Has a chance to sleep a target that damages
you. Chance:
Has a chance to sleep a target that damages you. The target cannot be
affected by any additional sleep attacks while the effect
lasts. Chance: Has a chance to stun a target that damages
you. Chance: Increases accuracy with a certain probability
when damage is incurred. Chance: Increases critical attack
rate of magic attacks with a certain probability when damage is
incurred. Chance: Increases critical attack rate with a
certain probability when damage is incurred. Chance: Increases
evasion with a certain probability when damage is
incurred. Chance: Increases M. Atk. with a certain probability
when damage is incurred. Chance: Increases maximum CP with a
certain probability when damage is incurred. Chance: Increases
maximum HP with a certain probability when damage is
incurred. Chance: Increases maximum MP with a certain
probability when damage is incurred. Chance: Increases M. Def.
with a certain probability when damage is incurred. Chance:
Increases P. Atk. with a certain probability when damage is
incurred. Chance: Increases P. Def. with a certain probability
when damage is incurred. Chance: Increases PVP P. Atk. with a
certain probability when damage is incurred. Chance: Increases
recovery rate when receiving HP recovery magic with a certain
probability after damage is incurred. Chance: Increases
recovery rate when receiving MP recovery magic with a certain
probability after damage is incurred. Chance: Momentarily
blocks all of the target's physical and magic skills during a critical
attack. Chance: Momentarily blocks all of the target's
physical and magic skills during a magic attack. Chance:
Momentarily blocks all of the target's physical and magic skills during
a physical attack. Chance: Momentarily blocks the target's
magic skill during a critical attack. Chance: Momentarily
blocks the target's magic skill during a magic attack. Chance:
Momentarily blocks the target's magic skill during a physical
attack. Chance: Momentarily burns up the target's MP during a
critical attack. Chance: Momentarily burns up the target's MP
during a magic attack. Chance: Momentarily burns up the
target's MP during a physical attack. Chance: Momentarily
causes the target to bleed during a critical attack. Chance:
Momentarily causes the target to bleed during a magic
attack. Chance: Momentarily causes the target to bleed during
a physical attack. Chance: Momentarily decreases a target's
Atk. Spd. during a critical attack. Chance: Momentarily
decreases a target's Atk. Spd. during a magic attack. Chance:
Momentarily decreases a target's Atk. Spd. during a physical
attack. Chance: Momentarily decreases a target's speed during
a critical attack. Chance: Momentarily decreases a target's
speed during a physical attack. Chance: Momentarily decreases
the target's speed during a magic attack. Intensity 3. Chance:
Momentarily frightens the target, causing him to flee during a magic
attack. Chance: Momentarily frightens the target, causing him
to flee during a physical attack. Chance: Momentarily
frightens the target during a critical attack. Chance:
Momentarily holds the target during a critical attack. The target
cannot be affected by any additional hold attacks while the effect
lasts. Chance: Momentarily holds the target during a magic
attack.
The target cannot be affected by any additional hold attacks while the
effect lasts. Chance: Momentarily holds the target during a
physical
attack. The target cannot be affected by any additional hold attacks
while the effect lasts. Chance: Momentarily paralyzes the
target during a critical attack. Chance: Momentarily paralyzes
the target during a magic attack. Chance: Momentarily
paralyzes the target during a physical attack. Chance:
Momentarily petrifies the target during a critical
attack. Chance: Momentarily petrifies the target during a
magic attack. Chance: Momentarily petrifies the target during
a physical attack. Chance: Momentarily poisons the target
during a critical attack. Chance: Momentarily poisons the
target during a magic attack. Chance: Momentarily poisons the
target during a physical attack. Chance:
Momentarily puts the target to sleep during a critical attack. The
target cannot be affected by any additional sleep attacks while the
effect lasts. Chance: Momentarily puts the target to sleep
during a
magic attack. The target cannot be affected by any additional sleep
attacks while the effect lasts. Chance: Momentarily puts the
target
to sleep during a physical attack. The target cannot be affected by any
additional sleep attacks while the effect lasts. Chance:
Momentarily stuns the target during a critical attack. Chance:
Momentarily stuns the target during a magic attack. Chance:
Momentarily stuns the target during a physical attack. Chance:
Regenerates CP with a certain probability when damage is
incurred. Chance: Regenerates MP with a certain probability
when damage is incurred. Chance: Temporarily decreases a
target's speed during a critical attack. Chance: Temporarily
decreases a target's speed during a physical attack. Chance:
Temporarily decreases a target's urge to attack during a critical
attack. Chance: Temporarily decreases a target's urge to
attack during a physical attack. Chance: Temporarily decreases
the target's speed during a magic attack. Intensity 3. Chance:
Temporarily increases the target's urge to attack during a critical
attack. Chance: Temporarily increases the target's urge to
attack during a physical attack. Chance: Temporarily provokes
a target to attack during a critical attack. Chance:
Temporarily provokes a target to attack during a physical
attack. Chance: Throw the target that inflicts damage on you
into a state of fear and causes him to flee with a certain
probability. PASSIVE Passive: Decreases the magic MP consumption
rate. Passive: Decreases the MP consumption rate for all
skills. Passive: Decreases the skill MP consumption
rate. Passive: Decreases the song/dance skill MP consumption
rate. Passive: Increases accuracy. Passive: Increases
critical attack rate. Passive: Increases
evasion. Passive: Increases lung capacity. Passive:
Increases Lung Capacity. Passive: Increases M.
Atk. Passive: Increases M. Def. Passive: Increases P.
Atk. Passive: Increases P. Def. Passive: Increases
PVP P. Atk. Passive:
Increases the ability to reflect some of the damage you incurred back
to the enemy. Excludes damage by skill or long-range
attacks. Passive: Increases the critical attack rate of magic
attacks. Passive: Increases the effect of HP recovery
magic. Passive: Increases the height from which you can jump
without sustaining damage. Passive: Increases the power of HP
recovery magic. Passive: Increases the recharge recovery rate
of MP. Passive: Increases the weapon weight limit by 2
times. Passive: Raises resistance to damage from
falling.
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